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Completed Games

My released indie games. Join the party!

Legacy Chronicles

The first game developed by our community using Godot. A space combat game featuring both story mode with cinematic sequences and survival mode with endless enemy waves. Includes upgrade system and multiple enemy types.

Project Details

Genre: Space Combat / Action / Shoot' em up/ 2D

Development Role: Movement, Dash & Combat

Engine: Godot

Features: Story Mode, Survival Mode, Upgrade System

Team Size: 8 people (2 managers, 1 artist, 5 coders)

Development Time: 6 months

Platforms

PC
Play Game

Project: Bitler

A top-down 2D shooter developed with Atilim Game Developers Club. Fusion between Terminator and Conquest of Istanbul themes. Bitler has a unique compass system. Team project with 7 members where I handled coding and map design.

Project Details

Genre: Top-down Shooter / Action/ 2D

Development Role: Programmer & Map Designer

Engine: Unity5

Features: Story Mode, Quest System

Team Size: 7 people (2 managers, 1 artist, 4 coders)

Development Time: 7 months

Platforms

PC
Play Game

Rageful Sorrow

A unique top-down 2D shooter created for Pirate Game Jam in 10 days. Features innovative Rage and Sorrow mechanic where dealing damage increases sorrow (reduces damage) while taking damage increases rage (boosts damage).

Project Details

Genre: Top-down Shooter / Psychological / 2D

Development Role: Manager, Designer & Programmer

Engine: Unity6

Features: Level-based System, Psychiatric

Team Size: 7 people (2 managers, 1 artist, 4 coders)

Development Time: 10 days

Platforms

PC
Play Game
+ More Games Coming Soon +
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