My released indie games. Join the party!
The first game developed by our community using Godot. A space combat game featuring both story mode with cinematic sequences and survival mode with endless enemy waves. Includes upgrade system and multiple enemy types.
Genre: Space Combat / Action / Shoot' em up/ 2D
Development Role: Movement, Dash & Combat
Engine: Godot
Features: Story Mode, Survival Mode, Upgrade System
Team Size: 8 people (2 managers, 1 artist, 5 coders)
Development Time: 6 months
A top-down 2D shooter developed with Atilim Game Developers Club. Fusion between Terminator and Conquest of Istanbul themes. Bitler has a unique compass system. Team project with 7 members where I handled coding and map design.
Genre: Top-down Shooter / Action/ 2D
Development Role: Programmer & Map Designer
Engine: Unity5
Features: Story Mode, Quest System
Team Size: 7 people (2 managers, 1 artist, 4 coders)
Development Time: 7 months
A unique top-down 2D shooter created for Pirate Game Jam in 10 days. Features innovative Rage and Sorrow mechanic where dealing damage increases sorrow (reduces damage) while taking damage increases rage (boosts damage).
Genre: Top-down Shooter / Psychological / 2D
Development Role: Manager, Designer & Programmer
Engine: Unity6
Features: Level-based System, Psychiatric
Team Size: 7 people (2 managers, 1 artist, 4 coders)
Development Time: 10 days